By some reports in the financial sector, the meteoric ascent of computer games in the 2000s has officially ended, with sales of titles like Diablo and World of Warcraft dropping 28% in the past two years. The New York Times recently ran a story comparing gaming today to the dot-com phenomenon of the 1990s, as it now “ has found itself teetering at the edge of a financial cliff.” But closer examination of the situation reveals that while big-name console games have indeed sold less, the number of people playing games on smart-phones and tablet computers continues to surge by as much as 35% in 2012 alone. Excerpted and linked below are two stories on this topic. Continue reading “Has the gaming bubble burst?”