Verbal abuse is a pandemic in the online gaming community.And while it affects all sorts of gamers, there’s a select brand of vitriol reserved for women who venture into voice chat. For an interesting article on this phenomenon, see themarysue.com, excerpted as follows: ” This is an oft-discussed issue, and we still don’t have a good understanding of the root causes, or of what we can do to alleviate it. But some recent academic research provides a interesting (and sobering) look at how persistent the problem is. Continue reading “Gender bias in online games”
Has the gaming bubble burst?
By some reports in the financial sector, the meteoric ascent of computer games in the 2000s has officially ended, with sales of titles like Diablo and World of Warcraft dropping 28% in the past two years. The New York Times recently ran a story comparing gaming today to the dot-com phenomenon of the 1990s, as it now “ has found itself teetering at the edge of a financial cliff.” But closer examination of the situation reveals that while big-name console games have indeed sold less, the number of people playing games on smart-phones and tablet computers continues to surge by as much as 35% in 2012 alone. Excerpted and linked below are two stories on this topic. Continue reading “Has the gaming bubble burst?”