But this is not going on behind the teacher’s back anymore: it is part of the lesson plan, reports the BBC:
“The average young person will have spent 10,000 hours gaming by the time they are 21 years old, research suggests.This has been mainly for entertainment, providing light relief from the maths textbooks and science experiments taking place in classrooms. But gaming is taking up more time of a child’s life.
“For a child in the US with perfect attendance, 10,080 hours will be spent in school from fifth grade (age 10) to high school graduation, according to game designer Jane McGonigal. Minecraft is just one game that has found its way into the classroom, actually being used in lessons In the UK, computer games offering “stealth learning” have been used by many schools. But the big developers have generally, so far at least, not been keen to get involved.
“Angry Birds creator Rovio has brought Angry Birds Playground, a schools initiative devised with the University of Helsinki in Finland, into the kindergarten classroom of children, aimed at six-year-olds. With the initiative already in use in Finland, Rovio has now entered into an agreement with schools in China. “With small children, the Finnish approach to education is very much play-orientated,” says Sanna Lukander, vice president of book publishing at Rovio Entertainment. “These characters and their world seemed to inspire children. You can’t not think about how you might motivate children to do more than play.” Finland is rated as having the best education system in the developed world. And it is not just the same edition of Angry Birds re-packaged: it is using the now-famous characters in new education-based games and a “full 360-degree approach to learning” involving books, teachers and digital devices.”