Increasingly artists and scholars are attacking the separation between virtual worlds and real life. A recent paper by Linda Ryan-Bengtsson published in Leonardo Almanac continues the argument, stating that “When digital technology is integrated into our everyday environment, the border between media interfaces and physical environments is being blurred. Traditional division of spaces dissolves and are rearranged, complicating the linkages between private and public spheres. Interactivity intersects these spaces allowing users of mediated content to be affected by the actual and vice versa.”
Entitled “Renegotiating Social Space: Public Art Installations and Interactive Experience,” the paper states that its analysis “has emerged through the need for further research focusing Continue reading “Virtual and Real World boundaries blurring”
Virtual worlds increasingly are recognized to have a direct effect on what people think and do when they turn off the computer. Journeying into virtual environments, players try on different identities, experience alternate realities, and find themselves in novel social contexts. These experiences allow people to exceed their “real life” settings, seeing both themselves and others in a new light. A new study refutes common-sense assumptions that a firewall separates virtual life and experience in the material world.
“Internet-based interactive games and social media outlets have become intertwined with the physical realities of millions of people around the world.” As reported in an article in LaboratoryEquipment.com, “When an individual strongly identifies with the cyber representation of themselves, known as an avatar, the electronic doppelganger can influence that person’s health and appearance, according to a Univ. of Missouri Continue reading “Virtual worlds improve health, fight prejudice”