Anxious Creativity: When Imagination Fails

Just released: Creativity is getting new attention in today’s America –– along the way revealing fault lines in U.S. culture. Surveys show people overwhelming seeing creativity as both a desirable trait and a work enhancement, yet most say they just aren’t creative.

Like beauty and wealth, creativity seems universally desired but insufficiently possessed. Businesses likewise see innovation as essential to productivity and growth, but can’t bring themselves to risk new ideas. Even as one’s “inner artist” is hyped by a booming self-help industry, creative education dwindles in U.S. schools.

 Anxious Creativity: When Imagination Fails examines this conceptual mess, while focusing on how America’s current edginess dampens creativity in everyone. Written in an engaging and accessible style, Anxious Creativity draws on current ideas in the social sciences, economics, and the arts. Discussion centers on the knotty problem of reconciling the expressive potential in all people with the nation’s tendency to reward only a few. Fortunately, there is some good news, as scientists, economists, and creative professionals have begun advocating new ways of sharing and collaboration. Building on these prospects, the book argues that America’s innovation crisis demands a rethinking of individualism, competition, and the ways creativity is rewarded.

Available from all major booksellers. More info at: https://www.routledge.com/Anxious-Creativity-When-Imagination-Fails-1st-Edition/Trend/p/book/9780367275068

Arts job report

What are the latest employment figures for working artists—both full-time and their moonlighting counterparts?Keeping My Day Job: Identifying U.S. Workers Who Have Dual Careers As Artists is the third installment in the National Endowment for the Arts’ Arts Data Profiles, an online resourceoffering facts and figures from large, national datasets about the arts, along with instructions for their use. Arts Data Profile #3 reports on employment statistics for U.S. workers who name “artist” as their primary or secondary job.imgres

According to the NEA, “The analysis springs from the Current Population Survey (CPS), a nationwide, monthly survey of 60,000 American households, conducted by the U.S. Census Bureau and the Bureau of Labor Statistics. The CPS is the primary source of U.S. labor statistics, as well as other data on volunteering, poverty, computer and Internet use, arts participation, and more.

“The big picture – In 2013, 2.1 million workers held primary positions as artists. A primary job is defined as one at which the greatest number of hours were worked. In that same year, an estimated 271,000 workers also held second jobs as artists. Twelve percent of all artist jobs in 2013 were secondary employment.

“Unemployment trends – For primary artists, the unemployment rate was 7.1 percent in 2013, compared to 6.6 percent of all U.S. civilian workers, but higher than the 3.6 rate for all professionals (artists are grouped in the professional category). This is an improvement over the 9 percent jobless rates in 2009 and 2010, but well above the pre-recession unemployment rate of 3.6 percent in 2006. Architects and designers were among the hardest hit occupations. While both have halved the 10-11 percent unemployment rates they faced in 2009, neither is back to pre-recession employment rates of 1-3 percent. By contrast, musicians have faced a steady unemployment rate of 8-9 percent since 2009, much higher than the 4.8 percent jobless rate in 2006. Continue reading “Arts job report”

Artists and Obamacare

It’s not yet clear how many people purchased insurance through the exchanges created under the Affordable Care Act that opened up yesterday.But one of the things we’ve been hearing from a lot of creative people

is that the ACA has made it easy to be, or to contemplate being, an artist.

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As discussed in ThinkProgress,”Being a writer, or a visual artist, or a musician, or an actor, has always been an economically risky choice where a few people succeed in dramatic terms, a larger number figure out middle-class existences doing what they love at least part of the time, and others struggle to do what they love. The ACA, and the ability to purchase more affordable insurance as an individual, doesn’t change that economic calculus. But it does help minimize a risk factor that can make it impossible to attempt careers as artists at all.

“It’s been interesting to hear all of the different ways the ACA has mattered to artists. Writer Kameron Hurley explains that not having decent insurance meant that, until she passed out and started convulsing, she decided she couldn’t afford to pay for the tests that ultimately revealed she had Type 1 Diabetes–a condition that then meant that she had to race to stay continuously insured, even if it meant taking low-paying temp work, less she go uninsured long enough for her diabetes to be considered a “pre-existing condition” that wouldn’t be covered in a future plan. Continue reading “Artists and Obamacare”

The 1% crowding out creative talent

imagesRampant inequality is squeezing out the artistic genius that made New York such a vibrant cultural capital. We can’t let that happen, writes David Byrne in an editorial in The Duardian

“I’m writing this in Venice, Italy. This city is a pleasantly confusing maze, once an island of fortresses, and now a city of tourists, culture (biennales galore) and crumbling relics. Venice used to be the most powerful city in Europe – a military, mercantile and cultural leader. Sort of like New York.

“Venice is now a case study in the complete transformation of a city (there’s public transportation, but nocars). Is it a living city? Is it a fossil? The mayor of Venice recently wrote a letter to the New York Review of Books, arguing that his city is, indeed, a place to live, not simply a theme park for tourists (he would like very much if the big cruise ships steered clear). I guess it’s a living place if you count tourism as an industry, which I suppose it is. New York has its share of tourists, too. I wave to the doubledecker buses from my bike, but the passengers never wave back. Why? Am I not an attraction?

“New York was recently voted the world’s favorite city – but when you break down the survey’s results, the city comes in at No 1 for business and only No 5 for living. Fifth place isn’t completely embarrassing, but what are the criteria? What is it that attracts people to this or any city? Forget the business part. I’ve been in Hong Kong, and unless one already has the means to live luxuriously, business hubs aren’t necessarily good places for living. Cities may have mercantile exchange as one of their reasons for being, but once people are lured to a place for work, they need more than offices, gyms and strip clubs to really live.

“Work aside, we come to New York for the possibility of interaction and inspiration. Sometimes, that possibility of serendipitous encounters – and I don’t mean in the meat market – is the principal lure. If one were to vote based on criteria like comfort or economic security, then one wonders why anyone would ever vote for New York at all over Copenhagen, Stockholm or some other less antagonistic city that offers practical amenities like affordable healthcare, free universities, free museums, common spaces and, yes, bike lanes. But why can’t one have both – the invigorating energy and the civic, intelligent humanism? Continue reading “The 1% crowding out creative talent”

Facts about artists

Instagram and Etsy have made everyone seem like artistic geniuses, but according to the National Endowment for the Arts, artists make up only 1.4 percent of the U.S. labor force. “Last week, we learned a lot more about the roughly 2 million artists in the workforce thanks to the NEA study,  “Equal Opportunity Data Mining: National Statistics about Working Artists.” imgresAs reported bu the Washington Post, “The study, based on Census data, classifies artists by occupation, demographics and region. The NEA also provides this handy interactive map, which ranks states according to artists as a share of the state’s total labor force. Here are five of the more surprising findings.

“Congratulations, California. You’re still an artist haven, with Los Angeles and San Francisco boasting the highest percentages of artists in their workforces, according to the NEA’s city-to-city comparison. Artists make up 4.86 percent of the Los Angeles workforce and 4.3 percent of San Francisco’s. The third-ranked city? That would be Santa Fe, New Mexico, with artists making up 4 percent of all workers.

“New York City is home to more artists than any other U.S. city, with 140,915 people engaged in artistic professions, but with a workforce of 4.1 million people, that’s only 3.4 percent of its total workforce. In fact, New York City has only a slightly higher percentage of working artists per capita than Washington, D.C., where artists make up 3.1 percent of the workforce. (This may seem unlikely, considering that the New York data include Brooklyn. But remember that the New York metro area is enormous. And to count, artists had to report income or be actively pursuing work as a primary profession, which means thousands of aspiring poets in Williamsburg were probably excluded.) Continue reading “Facts about artists”

Games as art at moma

MOMA in New York as always saved a spot for design, and by extension, popular culture.Video games, as their name suggests, combine the ancient human practice of formal play with moving pictures, a younger form, reports today’s New York times. “But the unsatisfying name we are saddled  with for this medium — itself approaching middle age, if you date its history to the first home console in 1972 and apply the rule that middle age begins when you are older than every current Major League Baseball player — doesn’t capture the essence of video games.

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“The defining feature of video games is interaction, the three-way conversation among designer, machine and player. “Applied Design,” a new installation at the Museum of Modern Art — and an important one because it is the first time the museum has displayed the 14 video games it acquired in November — attempts to isolate this relationship. The games on view, from Pac-Man toCanabalt, are naked, without their packaging or other nostalgic trappings. There are no arcade cabinets on view, no outmoded consoles or computers to gawk at.

“Instead, each game is austerely contained on a screen set against a gray wall, with a joystick or other controller resting on a spare platform beneath it. The installation is “an experiment to isolate the experience of the interaction itself,” said Paola Antonelli, the senior curator of the museum’s department of architecture and design, comparing her decontextualized approach with Philip Johnson’s in his 1934 “Machine Art” exhibition at MoMA, which set things like propeller blades against white museum walls.

“This philosophy is markedly different from the one that motivated the Museum of the Moving Image’s “Spacewar!” show, which closed Sunday. That exhibition, which presented a more focused argument, refused to separate the interactive experience of playing a game from the object it first appeared in. An iPad game would be played on an iPad, and Space Invaders and its ilk were on view, and playable, in their original stand-up cabinets.

 More: http://www.nytimes.com/2013/03/04/arts/video-games/a-museums-games-are-not-on-pedestals.html?partner=rss&emc=rss&_r=0

Do college admissions overlook brilliant artists?

“The truth is that many future poets, novelists, and screenwriters are not likely to be straight-A students, either in high school or in college.” Helen Vendler writes in the current Harvard Magazine about the pitfalls of by-the-numbers admissions practices that can overlook creative brilliance. “The arts through which they will discover themselves prize creativity, originality, and intensity above academic performance; they value introspection above extroversion, insight above rote learning. Continue reading “Do college admissions overlook brilliant artists?”